From designers Akiyama Koryo, and Kozu Yusei,
with art from Saito Minori this one is a quick play duelling game for
two players.
The set-up reminds of a fencing duel, each player starting
at different ends of a ‘pathway’. Using cards you move your token hopefully
toward the centre – such efforts can be thwarted by certain cards – to get the
win.
You can also win by reducing the opponent’s health to zero.
Card actions do require ‘energy’ and you have a limited
supply that once used you will need to spend turns replenishing.
Finding that balance of offence, defence and resource
management is the key here.
In this game, players select a card to play for the turn and
reveal them simultaneously.
The cards one has access to are limited here so you can get
a descent handle on what they may have in-hand by keeping in mind what has been
played – so memory plays a part.
The art here reminds of early generation video games – an
acquired taste to be sure. In my case the art adds little to the game.
Game play though is surprisingly solid here, and so quick it
is one you will want to be playing a best three-of-five, or four-of-seven, over
an expended coffee or brew.
This is one that wins out for its portability, and quick
play with some solid decisions to make.
Find this one via jelly2games.com or www.musokastudio.com
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