The old saying goes that imitation is the greatest form of flattery.
Well then whoever created the ever-popular solitaire card
game patience back in 1783 – no designer is known -- according to Board Game
Geek must be quite flattered by Canadian game designer Ryan
Dawson’s Cavern Shuffle: Maze of the Minotaur.
Now over the years I have played literally hundreds of
‘hands’ of patience. It’s a repetitive time filler where you know you will
succeed rarely, but you always seem willing to play just one more hand. It’s
perfect for rainy days at the lake, minus-40 winter weekends and when you just
need a diversion.
From a Canadian designer
So when Cavern Shuffle arrived and I saw it likened itself
to the classic solitaire card game except with a ‘dungeon crawling’
theme, I dove right in.
For a guy who found and fell in love with Dungeons &
Dragons as a role playing game some quarter of a century-plus ago, delving into
dusty caverns in search of treasure, battling baddies along the way is almost
in the gaming blood.
But getting our current RPG group together is like herding
cats as they say, with dad’s with kids and wives, and jobs. Finding a date for
the seven of us to gather is about as easy as finding hen’s teeth.
But a solitaire card game that has something of the same
‘feel’ and is based on something as familiar as Patience, what could be better?
As it turned out a great deal – at least in regards to solo
games.
This one is pretty straight forward Patience in terms of
rules – albeit with unique cards. Gone are typical card suits, for sets
featuring four rather standard D&D archetypes; ranger, rogue, cleric and
barbarian, with art which is thematically fine by Bodie H.
Where this one diverges is that along the way you will
reveal ‘items’ that can be set aside and used to help you later in the game, or
you encounter enemies and obstacles that you must best to basically clear them
from the board so you have access to other cards to continue your quest.
The Minotaur is the big baddie and it actually moves around
the piles, creating an issue which is more difficult to deal with.
It’s a pretty slick idea Dawson has come up with, and it
works pretty smoothly, in large part because Patience is so well-known going
in.
That said I will note that Cavern Shuffle is probably one
best-suited to fans of D&D and similar games, as it tends to provide some
of that experience.
Certainly in my case I’ll likely make this my regular
Patience option moving forward because it really is more fun than a bunch of
hearts, clubs, diamonds and spades.
Check it out through Gravy Boat
Games (gravyboatgames.com).
No comments:
Post a Comment