I recently posed a question with the Abstract Nation on Facebook asking what were three games players preferred on an 8x8 checkerboard.
Not surprisingly there was a lot of commonality in answers
and IMHO a few gems missed.
So over the coming weeks I’ll offer a few short reviews of
what I see as the best games to be played on an 8x8 checkerboard with the added
constraint you have only two sets of 24 pieces – basically you buy two matching
common checker sets.
This is #9.
As I continue my 8x8 & 48 project I step back to the
last year of the last millennium where I find the largely unheralded gem;
Attraction.
As noted this one from designer Mathieu
Rivier with a published version from Dujardin came out in 1999,
and if there was fanfare then it didn’t last obviously, and frankly it should
have.
Attraction is a game which will make you think hard, and it
will take your mind in different directions from most games, and those two
things are good when looking into abstract strategy games.
This is one of those games where the goal is familiar, move
all of your pieces across the board to the initial spots where your opponent’s
pieces started.
Each player has eight pieces starting on opposite sides of
the board.
Where the ‘thinking’ comes in is in how pieces moves.
The pieces -- by the thin theme here the planets -- may move
in orbits around another orthogonally adjacent stone of either colour – again
from the planetary theme termed the gravity centre. So the moving stone can
move to an empty cell which is orthogonally adjacent to the gravity center.
The tricky element is that an isolated piece/planet cannot
move.
By contrast, you are looking to chain moves. Orbits, or
swings around that gravity centre, are multiple, after one orbit, the moving
piece can continue to move, if the direction remains the same -- if it began
clockwise, it must continue counterclockwise, or vice versa.
Adding to the move options and giving you one more thing to
look for, is that if there is a third ‘planet’ in front of a possible orbit,
the orbiting stone can move to its place and push that stone to the immediate
next empty cell in the same direction of the orbit). If that next immediate
cell occupied, the gravity push is not possible.
The movement here is perhaps not unique, but I have not seen
it before that I recall, and that really enhances play. Something which is so
different is challenging in that uniqueness.
In terms of ‘crossing’ games, and there are many, this one
is certainly among the best and since it fits this project perfectly,
Attraction is highly recommended.
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