This Canadian crew is doing some very sweet miniatures with
an eye to them being perfect for D&D-style role playing games.
Each month they are offering up a small box of themed minis
which actually come with ‘an encounter’ gamers can use to insert into their
campaigns meaning the minis can hit the table without the GM having to bodger
up an encounter and create a stats package etc – that can come later though.
Now some of the mini packs are a tad more versatile too –
including the Haemoturgy Lab set being reviewed here.
As the name implies these are some blood-themed baddies, and
they come looking decidedly dastardly, if not outright evil.
Now you might open a dungeon door in a D&D-style
campaign and find theses blighters waiting to bleed you dry, but they would be
equally fine on a post apocalyptic setting, or a gothic horror RPG, or one were
vampires abound. There is some really nice flexibility in this set, and gamers
will appreciate that as we don’t usually play only D&D RPGs.
So to get some insight to these minis – which I should note
Jordan one of our gaming gang’s more enthusiastic painters fell in love with
before they even arrived – I turned to Joel, the lead encounter designer and of
the in-house DMs at Helios for some insights into the creation of this box.
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Canadian designer |
“The first thing I like to do for inspiration is to look
closely at the miniatures. That gets my imagination going, and allows me to
start thinking about the overall theme. I also try to incorporate small details
of the miniatures themselves into the stat blocks and overall
objective/mechanics of the combat encounter.”
You can almost see the gears turning for Joel coming at the
process from the perspective of a player with a design flair.
“With the Haemoturgy Lab, the first thing that stood out to
me was that the minis we chose all had a certain level of human features to
them,” said Joel. “This immediately made me think that a good narrative would
be that these creatures had once been human, and had suffered some form of
strange mutation. I noticed that the creatures had biological texture and
bodies also had a blood/gore type appearance, along with shards and spikes that
were protruding. So in my mind, this was some type of blood magic experiment
that had gone wrong. The encounter begins with the players arriving at the
abandoned lab. On the map that I designed, the sterile white tiles are covered
in blood in places, and some stasis pods are broken open, with corpses half
falling out of them. It immediately sets the scene that something bad has
happened, and may well happen again...”
Here you can see the versatility that is inherent to this
box from Helios in terms of crossing genres more easily than say the kobolds we
recently reviewed which are typically D&D fare and not much beyond that.
As for the creatures, the Haemolyser is large, covered in
spikes and looked brutish and reckless to me.
“I wanted it to be mobile, and have it feel cinematic as it
crashes through players and the operating tables/stasis pods with its reckless
charge feature,” said Joel. “Considering how much larger it is than the other
creatures, I also wanted to incorporate a story reason for this within its stat
block.
“That’s where it’s “Flesh Consumption” feature originated.
The idea is that it can consume organic biomass (aka PCs in this case) in order
to grow bigger and stronger. This ability is also fun because it creates a game
play loop within the encounter, in which party members can deal slashing damage
to the Haemolyser in order to try and cut open the monster to free their
trapped allies.”
Here is a strength of Helios, the minis come as more rounded
creatures ready for game play, not just a plastic mini to paint.
“The Blood Symbiotes are a fun way to balance the encounter
by turning up the stakes as the Haemolyser gets more injured,” continued Joel.
“After certain thresholds of damage are reached, they slough off the body of
the Haemolyser and come to life. They can both heal allies and hit the PCs with
ranged attacks while slithering up the walls to stay out of the way. This gives
players another problem to overcome, and allows ranged characters or
spellcasters to shine.”
The ‘encounter’ for this one really is a moody one in the
sense it fits the creatures like the proverbial glove.
“To add some randomness and a dynamic element to the
encounter, the ‘Failed Sanguinations’ are randomly introduced to the battle on
initiative count 20. A d12 is rolled to determine which stasis pod they burst
out of,” explained Joel.
“For added fun, I like to let each player have a turn at
rolling this d12 to determine their spawn location. These creatures are
designed to grapple and debuff the party with their infectious bites, creating
attrition and dividing attention away from the Haemolyser. They have relatively
low health, so it is up to the players on whether they think it is worth
focusing on the big boss, or taking down these creatures before they debilitate
the party too much.
“Adding decision trees into every combat is something that I love to do, because I think it makes things more interesting for the players. Instead of the barbarian standing still and hitting every time, they now need to choose between options such as: Do I try and kill the big damage dealing Haemolyser? Do I save my grappled wizard from the bites of the Failed Sanguinations? Should I smash the stasis pods to prevent new enemies appearing on the battlefield? Should I change from my Warhammer to my battleaxe to free the fighter who is currently stuck inside the boss and being dissolved? Etc. I think the Haemoturgy Lab encounter does a great job of being both fun and engaging, while also telling a cohesive story through the battlemap and stat blocks. The fact that it was also designed specifically around the appearance of the miniatures we provide also gives it that added level of verisimilitude, because the players can connect what they see on the table, to exactly what is happening to their heroes."
Now in general terms the Helios minis are excellent and the
encounters such a great add-on that it’s easy to suggest taking time to look
through what they offer if you mini game – but Haemoturgy Lab is just a smidge
above the average making it one to definitely search out.
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