It’s always interesting when a game hits the table and you learn something new as a result.
HOD is one of those games.
A hod, according to an online dictionary is “a builder's
V-shaped open trough on a pole, used for carrying bricks and other building
materials,” something I didn’t know previously – which I suppose may allow me
to know one additional clue on Jeopardy.
But back to the game. HOD is another among the many by
designer David McCord, and publisher at newventuregames.com – a
combo which equates to a fine quality game.
This one is played on a 4x4-inch wooden peg board, and 64
coloured wooden pegs, all of which are very nice.
There are also a couple of dice that play a role in the
set-up, so they are not influence play through random rolls once the play
begins.
HOD is a peg game for two-to-four players – with our
group’s experience leaning toward more interesting play with more involved.
The placement of a peg scores you points – multiples of the
points on which it is placed, so 15 on the intersection of three and five.
Some holes will be blocked – that is why you roll dice so
the board changes somewhat each game.
Now the game plays quick – yep another game that seems a
fine ‘in the cabin for rainy day play’ option – but lacks the depth to become a
regularly suggested game. That is a result to the last peg to be placed is
generally going to be at the intersection of six and six, scoring 36 points
which is a big swing.
Scores by the nature of HOD stay close and that 36 looms as
the determining score rather often – meaning it’s positioning to get that final
peg – which typically goes to the last player in rotation. In HOD going last
tends to be a big benefit – so you need to play multiple games with each player
going last then adding up overall scores to determine the winner – at least we
feel that way.
Nice components with short term interest but not the longer
term appeal of some other McCord creations.

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