Yes there are many role playing games out there, so when a new one pops up the question must be; do we need it?
Well, when it has bipedal moose – the Ud'lan – the answer is
a resounding yes.
It was a picture of an Ud'lan that caught my eye initially
with Clans of Chayil, and that led to a request for a sneak peek of this one –
soon to hit Kickstarter to raise funds to publish.
Recognizing previews are not full-blown looks – one should
expect more in the finished book – at more than 150-pages this preview gave a
pretty good look at what should be expected with Clans of Chayil.
Now initially the book suggests typical player character
races – humans, elves, dwarves, halflings – but an experienced game master
should expect at least one player to be begging – maybe to the point of bribing
with Pocky sticks – to play an Ud'lan PC.
As the name implies this one is based around the ideas of
clans, and their importance in the world. Many are detailed in the book, and
they provide some definite insights into possible player development. Ties and
responsibilities to one’s clan can really help a player flesh out who they are
‘in-game’ and what their motivations are.
The clan aspect leads to what designer Robert Porras sees as
one of the more unique aspects of the game.
“One of the mechanics of the game is Essence. We don't
have magic like magic users and mages. Every creature and every clan both good
and evil have an essence. The essence of a creature gives them life,” he
related via email. “In the clans of Chayil, there are two different realities.
One is physical and the other is Essence. Your Essence is that which does not
originate from the physical world. It is life and power. Essence is the purest
form of existence, an ethereal force that does not originate from the physical
world. It is the very breath of life and the wellspring of power that flows
through all living things. Essence is not bound by matter or form; instead, it
is a timeless energy that transcends the limitations of the material realm.
“In Chayil there is a good essence called the "Naofa
Fiain" pronounced "Nafa Fane", which means "The Holy
Wild". The darkness has an essence as well called the "Dorca
Anon" "Dark Soul" and both Essences run like lightning and a
gentle wind through the world of Chayil.
“So you have the physical world to deal with but at the very
same time there is the world of Essence. For example a battle may be fought on
the battlefield physically, while on the Essence level a battle will be fought
to attack the mind, body and soul, all at the same time. It offers a deeper
aspect to the world.
It’s a world-building, and character building mechanism
different enough to be rather fresh.
Porras said being immersive was a goal.
“Clans of Chayil is more than just a game—it’s an
immersive world designed to pull players into living, breathing stories,” he
said via email. “Each scenario unfolds like a television episode, with drama,
conflict, and unexpected twists that keep players on the edge of their seats.
But the real magic lies in how it invites people to step into the spotlight.
Players are encouraged to let their inner actor emerge, to not just play a
character but to become one.
“It’s a rare opportunity to set aside the everyday weight of
work, bills, and school, and enter a world where the impossible becomes
possible—a world where ordinary people can rise up and become legends.
In Clans of Chayil, every player’s journey is more than dice rolls and
statistics; it’s a living story.
“The world challenges players to engage deeply across all
four aspects of life: mental, social, physical,
and spiritual. Each adventure weaves these elements together, offering
moments of strategy, teamwork, endurance, and personal reflection. The result
is not just a game session, but an experience that lingers. Adventures that
they will talk about as though they were real.”
To create the world which creates the broad opportunities
Porras wrote it takes time to create – years actually he noted.
“The idea for what would eventually become The World of
Chayil was first sparked more than 20 years ago, while I was working with
a group of teenagers,” he said. “I wanted to create something that would
capture their imagination and encourage them to engage with each other
face-to-face, rather than disappearing into their social media.
“With 60 kids under my care, I began experimenting with a
simple, homemade game. It blended the principles of role-playing games with
hands-on, real-world problem solving. Some of the challenges weren’t just on
paper—they took physical form as puzzles the players had to solve together. At
times, each teenager fully embodied their character, stepping into the
adventure as if the story were their own.
“For most of them, this was their very first exposure to the
world of RPGs. The result was beyond anything I expected. The kids showed up
week after week—sixty strong, gathered in a rented hall—ready to dive into this
new world we had created together. The experiment was an overwhelming success.
“Years later, as I moved into retirement, the memory of
those sessions still burned brightly. Along with a few close friends, I decided
to take that early spark and shape it into something larger, something lasting:
a fully realized game world others could explore and play for themselves.”
Perhaps the best aspect of Clans is that it avoids a world
painted in blacks and whites, opting for a world where old RPG stereotypes
don’t hold true – which opens new game experiences for players.
“One of the aspects I love most about writing Clans of
Chayil is the living, breathing quality of its world. Creatures,
characters, and entire races aren’t locked into rigid roles—they adapt, evolve,
and surprise,” said Porras. “Take the orcs, for example. In most fantasy
worlds, they’re painted as mindless brutes or villains. But in Chayil, the
story is more complex. There exists a tribe of orcs who have broken away from
their warmongering kin and chosen the path of peace, seeking alliance with the
Chosen Ones.
“This is the kind of twist that reshapes how players view
the world. What appears to be an enemy may, in fact, turn out to be an
unexpected ally. The surface tells only part of the story, and not everything
is as it seems.
“Walt Whitman once wrote: “Be curious, not
judgmental.” That spirit runs deeply through the veins of this game.
Adventurers in Chayil will find themselves in situations where a second
look—and an open mind—may reveal hidden truths, unlikely friendships, and
deeper meaning than they first imagined.”
For Porras Clans is supposed to be about an experience which
is more memorable than most.
“On a social level, my vision for this game goes far beyond
dice and character sheets. I want it to become a catalyst—something that draws
people together in ways that are increasingly rare in our modern world,” he
related. “Imagine a group of friends, or even total strangers, gathered around
a table. Before long, the walls of unfamiliarity begin to crumble. Laughter
fills the room, conversations spark, and bonds are formed through the simple
act of shared adventure.
“At its core, this is what we are trying to achieve with
Clans. The game will give the player permission to stretch themselves beyond
the ordinary—to imagine, to take risks, and to explore new parts of who they
are. What I saw with those teenagers is that when they stepped into a
character, they weren't just pretending; they were unlocking a part of their
creativity that everyday life often pushes aside. We are trying to awaken the
imagination again for a larger audience.”
Now to be fair any RPG can be more encompassing depending on
the players at the table.
For some that means going deep ‘in-character’ at the table,
focusing entirely on the in-game persona.
Our group is more free-form, jumping from in-game to talk of
the Saskatchewan Roughriders, or civic affairs, or a good book. The experience
is more camaraderie than role-playing.
In Clans how the experience is ultimately as much in the
hands of players as in the source material.
Overall Clans is just too intriguing – at least the preview
taste – to not suggest – especially for experienced RPG players wanting
something new.
Check it out at clansofchayil.com

No comments:
Post a Comment