Over the years we have played and reviewed many –
Warmachine, MERCs, Blackwater Gulch, Guildball and others.
Among the best are the games which survive long term – it
shows players like the game and the company is dedicated to new offerings to
hold interest.
One company which has done that well is Infinity.
Infinity has a pretty basic but effective philosophy in
terms on mini gaming.
It starts with absolutely wonderful minis throughout what is
now a rather extensive range from the company which has been around for a
quarter of a century – quality really is synonymous with longevity in mini
gaming.
The other aspect that has made Infinity a success is the
ability to offer new things which garners attention.
In 2024 that included the release of the mini skirmish game
Warcrow, which we look at today – or at least its core rulebook as an
intro to the game.
So a quick explanation on the game from the publisher;
“Warcrow is a miniatures game set in the fantastical world of Lindwurm. In
this setting you control a small military force made up of warriors, creatures
and wizards, who fight skirmishes pursuing the interests of your faction.
“Before starting the game, you must select a scenario to
play. Each of the Warcrow scenarios describes the conditions and
requirements necessary to achieve victory. Once you have chosen the scenario,
prepare the gaming table and deploy the indicated terrain elements: hedges,
forests, buildings ... Some of them will be very favourable to your faction.
Once you have understood all the details of the scenario, choose your faction
and create the company list that best suits your strategy and victory plans.
The game begins with the deployment of the troops, following the instructions
stipulated in the scenario rules.
“Warcrow scenarios have a variable length of game
rounds, which continue until the end-of-game conditions are met. Each round,
you and your opponent will take alternating turns activating your units. You
can move them around the battlefield, attack your opponent, cast powerful
spells ... until you achieve the objectives of the scenario. To win, you must
have accumulated more Victory Points (VP) than your opponent at the end of the
game.”
Now since the release of the core book there have been some
lavish add-ons, scenarios which come with two starter factions etc. that add
greatly to Warcrow, but more on those in a future review.
As for the core book, it could be described simply with a
single word – that word being Wow!
The book checks in at a heft 365 glossy pages, with full
colour throughout.
It starts with a stunning cover which makes it look like a
coffee table book – and for a mini gamer it really is that nice.
The book is really two in one.
In part it’s a storybook. There is lots of lore and history
here which immerses the reader in the world of Warcrow. For some that will be a
major draw, while others may just flip through those pages to get to the meat
of the game itself.
And of course that’s all here – in great detail actually.
The core rules – how minis move, how battles play out, how a
scenario works, is all here as one would expect – although with this company
the detail is ensured.
Factions get their due here, right down to specific
characters.
Ultimately, this is one book that provides it all.
A player can really lose themselves in this one absorbing
the lore and characters and game play, hours of game-associated enjoyment
before ever getting a mini to the table, or rolling a die.
As for the game – more on those details in a future review –
but rest assured Warcrow is a good one – this company doesn’t do bad.
Check it out at warcrow.com

No comments:
Post a Comment