It's
great to see good games can evolve and stay relevant even as the general trend
of gaming changes.
With
the launch of Magic: The Gathering back in 1993 a new genre of gaming was born;
collectable card games (CCGs).
The
idea of CCGs caught on in a major way thanks to Magic. The idea of buying a
pack of cards with a random selection inside -- much like hockey and other
sport cards have been distributed for decades -- was new for gamers. Many of us
loved the idea of cracking a pack and finding an especially powerful card for
our decks, and for more than a decade CCGs prospered with literally hundreds of
titles being created.
Most
are little more than vague memories for even the most devout CCG player, the
art, mechanics and distribution of many signaling a rather quick death.
The
idea of CCGs was also one many gamers did not like. They saw the collectability
as simply a way of draining money from their gaming budgets as they ripped
packs looking for the key cards to tweak their decks.
For the
most part CCGs faded away, although Magic remains vibrant with new cards coming
out at least a couple of times a year.
Among
the myriad of CCGs which arrived on the scene in the hay day of the genre, a
few were actually excellent games, ones which prospered for a time with a
number of expansions to the core game being created.
Shadowfist
was one such CCG.
The
game was one which was based on a
combination of kung fu, sci-fi and action movies elements which simply put, was
fun.
The
premise of the game had players competing against each other to control the
world's feng shui sites across time.
It was
the sort of open-ended story line which gave its creators Jose Garcia and Robin D. Laws the
ability to incorporate a wide range of elements which were compelling to gamers
who are already generally interested in the world of sci-fi and its relatives.
Shadowfist
went through expansions, and publisher changes, carrying with it a significant
gaming fan base which kept the game active when most CCGs failed.
But
alas Shadowfist stopped producing new cards, and for a CCG that is the death
knell as generally the genre feeds on new cards keeping players interested.
But as
I stated to start this review, good games find a way to survive.
The new
trend is toward 'Living Card Games'. New cards are offered on a regular basis
to keep aspects of deck building and game play fresh, but instead of being
randomly distributed, the new cards are offered as a one-purchase set.
Raising
money through Kickstarter to pre-fund the relaunch, supporters pledged 250 per
cent of what those behind Shadowfist today were looking for. The $50,000 raised
should ensure a strong rebirth of the game.
The new set and the
planned expansions will be fixed sets of cards, which is good news for many
since you will not have to purchase packs in the hopes of cracking the cards
you really desire.
So what do you get with
Shadowfist?
"Shadowfist is the mile-a-minute, sword-clashing,
butt-kicking, Uzi-spraying, boat-exploding, car-chasing, monster-crunching,
Hong Kong cinematic action card game that is so epic it would take fourteen
John Woos to film and a cast the likes of Jackie Chan, Jet Li, Chow Yun Fat and
Michelle Yeoh. And that's just in the first five minutes," related the
games Kickstarter page.
Remember what I mentioned
earlier about fun.
Shadowfist can be played
one-on-one although a strength has been that it is one of the better
multi-player games to come out of the CCG era.
The relaunch of Shadowfist
will include four pre-constructed starter decks, one each for the Dragons, the
Guiding Hand, the Ascended and the Eaters of the Lotus.
At the same time, Inner
Kingdom Games is releasing the first expansion to Combat in Kowloon, titled
Back for Seconds. This expansion will feature two additional pre-constructed
starter decks, one each for the Jammers and the Monarchs.
"Future expansions
will be released as non-randomized packs of 50 cards featuring all six factions
delving into new themes and conflicts within the game story line. Existing
cards for Shadowfist will always be welcome in open formats, and players are
free to engage the new environment in the non-collectable model at their
leisure," noted the Kickstarter page.
The fact the relaunch will
support using cards from the game's CCG past is a huge bonus, and will have old
Shadowfist fans digging out their stashes.
For those new to the game,
well heads up, Shadowfist is a blast as a game, one which has stood the test of
time, and is well-worthy of being supported by a new generation.
Check
it out at www.shadowfist.com
If
anyone is interested in this game, or other board games feel free to contact
calmardan@sasktel.net
-- Appeared in Yorkton This Week Newspaper Nov 14, 2012
http://lappuss.blogspot.com/
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