Quatuor is a recent abstract strategy game from Canadian designer Louis-David Raymond.
Being from a Canadian designer, and an abstract strategy
game which is my favoured genre of games, this one excited upon its arrival.
To begin with Quatuor is a self-published effort and Raymond
has created a nice looking game.
The pieces are wooden crokinole discs so nice and chunky.
The board – a 4x4 grid -- is some kind of acrylic, which
again is very nice.
Each player has eight pieces, and you win by getting four of
the pieces in a row. There is nothing new in that regard. There are piles of
games with similar goals.
In Quatuor a player slides a piece onto the board around the
outside of the board. If that pushes other pieces that is fine – at least up to
three other pieces. You cannot push four as that would force a piece off the
board.
In terms of getting a piece onto the board Quatuor ‘feels’ a
lot like Quixo a game I like quite a lot largely because it is one of those
rare abstract strategy games I can get my better half to play on occasion.
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Canadian designer |
Initially, Trevor and I expected the game to be drawish. You have only eight moves to win, and yes we ended in a draw once. We still think the more you play the more lacklustre draws may occur.
But saving Quatuor often is the ability to push other pieces
by entering on the diagonals. That simple rule is critical in opening the game
to ‘force’ those situations where you have two paths to victory knowing your
opponent can only deal with one.
Trevor likens Quatuor to Xs & Os, and there is that
vibe, but I feel there is a bit more to it than that – maybe because I won far
more than I lost with this one.
I do like that it plays quick, and it left me always willing
to play ‘one more’ which is about all you can ask from a game that screams
‘play me over coffee’ – with a monthly Quatuor coffee a reasonable expectation.
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